AgsLoopChannelRun
AgsLoopChannelRun — loop
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Implemented Interfaces
AgsLoopChannelRun implements
AgsConnectable.
Includes
#include <ags/audio/recall/ags_loop_channel_run.h>
Functions
AGS_IS_LOOP_CHANNEL_RUN()
#define AGS_IS_LOOP_CHANNEL_RUN(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_LOOP_CHANNEL_RUN))
AGS_LOOP_CHANNEL_RUN()
#define AGS_LOOP_CHANNEL_RUN(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_LOOP_CHANNEL_RUN, AgsLoopChannelRun))
AGS_LOOP_CHANNEL_RUN_CLASS()
#define AGS_LOOP_CHANNEL_RUN_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_LOOP_CHANNEL_RUN, AgsLoopChannelRunClass))
AGS_LOOP_CHANNEL_RUN_GET_CLASS()
#define AGS_LOOP_CHANNEL_RUN_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_LOOP_CHANNEL_RUN, AgsLoopChannelRunClass))
ags_loop_channel_run_get_type ()
GType
ags_loop_channel_run_get_type ();
Types and Values
AGS_TYPE_LOOP_CHANNEL_RUN
#define AGS_TYPE_LOOP_CHANNEL_RUN (ags_loop_channel_run_get_type())
struct AgsLoopChannelRun
struct AgsLoopChannelRun;
struct AgsLoopChannelRunClass
struct AgsLoopChannelRunClass {
AgsRecallChannelRunClass recall_channel_run;
};
Property Details
The “count-beats-audio-run”
property
“count-beats-audio-run” GObject *
The count beats audio run dependency.
Owner: AgsLoopChannelRun
Flags: Read / Write
Since: 3.0.0