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Functions
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ags_play_lv2_audio_test_flags () |
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ags_play_lv2_audio_set_flags () |
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ags_play_lv2_audio_unset_flags () |
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ags_play_lv2_audio_load () |
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ags_play_lv2_audio_load_ports () |
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ags_play_lv2_audio_load_conversion () |
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ags_play_lv2_audio_find () |
AgsPlayLv2Audio * | ags_play_lv2_audio_new () |
#define | AGS_IS_PLAY_LV2_AUDIO() |
#define | AGS_PLAY_LV2_AUDIO() |
#define | AGS_PLAY_LV2_AUDIO_CLASS() |
#define | AGS_PLAY_LV2_AUDIO_GET_CLASS() |
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ags_play_lv2_audio_get_type () |
Properties
input-lines | Read / Write | |
output-lines | Read / Write | |
AgsLv2Plugin * | plugin | Read / Write |
|
turtle | Read / Write |
|
uri | Read / Write |
Types and Values
enum | AgsPlayLv2AudioFLags |
#define | AGS_TYPE_PLAY_LV2_AUDIO |
struct | AgsPlayLv2Audio |
struct | AgsPlayLv2AudioClass |
Functions
ags_play_lv2_audio_test_flags ()
gboolean ags_play_lv2_audio_test_flags (AgsPlayLv2Audio *play_lv2_audio
,);
guint flags
Test flags
to be set on play_lv2_audio
.
Since:
ags_play_lv2_audio_set_flags ()
void ags_play_lv2_audio_set_flags (AgsPlayLv2Audio *play_lv2_audio
,);
guint flags
Set flags.
Since:
ags_play_lv2_audio_unset_flags ()
void ags_play_lv2_audio_unset_flags (AgsPlayLv2Audio *play_lv2_audio
,);
guint flags
Unset flags.
Since:
ags_play_lv2_audio_load ()
void ags_play_lv2_audio_load (AgsPlayLv2Audio *play_lv2_audio
);
Set up LV2 handle.
Since:
ags_play_lv2_audio_load_ports ()
GList * ags_play_lv2_audio_load_ports (AgsPlayLv2Audio *play_lv2_audio
);
Set up LV2 ports.
Since:
ags_play_lv2_audio_load_conversion ()
void ags_play_lv2_audio_load_conversion (AgsPlayLv2Audio *play_lv2_audio
,,
GObject *port);
GObject *plugin_port
Loads conversion object by using plugin_port
and sets in on port
.
Since:
ags_play_lv2_audio_find ()
GList * ags_play_lv2_audio_find (,
GList *recall,
gchar *filename);
gchar *uri
Retrieve LV2 recall.
Parameters
recall |
the |
[element-type AgsAudio.Recall][transfer none] |
filename |
plugin's filename |
|
uri |
plugin's uri |
Since:
ags_play_lv2_audio_new ()
AgsPlayLv2Audio *
ags_play_lv2_audio_new (AgsAudio *audio
);
Create a new instance of AgsPlayLv2Audio
Since:
AGS_IS_PLAY_LV2_AUDIO()
#define AGS_IS_PLAY_LV2_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_PLAY_LV2_AUDIO))
AGS_PLAY_LV2_AUDIO()
#define AGS_PLAY_LV2_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_PLAY_LV2_AUDIO, AgsPlayLv2Audio))
AGS_PLAY_LV2_AUDIO_CLASS()
#define AGS_PLAY_LV2_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_PLAY_LV2_AUDIO, AgsPlayLv2Audio))
AGS_PLAY_LV2_AUDIO_GET_CLASS()
#define AGS_PLAY_LV2_AUDIO_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_PLAY_LV2_AUDIO, AgsPlayLv2AudioClass))
Property Details
The “input-lines”
property
“input-lines”gulong
The effect's input lines count.
Owner: AgsPlayLv2Audio
Flags: Read / Write
Allowed values: <= 65535
Since:
The “output-lines”
property
“output-lines”gulong
The effect's output lines count.
Owner: AgsPlayLv2Audio
Flags: Read / Write
Allowed values: <= 65535
Since:
The “plugin”
property
“plugin” AgsLv2Plugin *
The plugin's plugin object.
Owner: AgsPlayLv2Audio
Flags: Read / Write
Since:
The “turtle”
property
“turtle”AgsTurtle *
The assigned turtle.
Owner: AgsPlayLv2Audio
Flags: Read / Write
Since: