Top |
Functions
Object Hierarchy
GObject ╰── AgsRecall ╰── AgsRecallChannel ╰── AgsFxNotationChannel ╰── AgsFxLv2Channel
Functions
AGS_FX_LV2_CHANNEL_INPUT_DATA()
#define AGS_FX_LV2_CHANNEL_INPUT_DATA(ptr) ((AgsFxLv2ChannelInputData *)(ptr))
AGS_FX_LV2_CHANNEL_INPUT_DATA_GET_STRCT_MUTEX()
#define AGS_FX_LV2_CHANNEL_INPUT_DATA_GET_STRCT_MUTEX(ptr) (&(((AgsFxLv2ChannelInputData *)(ptr))->strct_mutex))
ags_fx_lv2_channel_input_data_alloc ()
AgsFxLv2ChannelInputData * ags_fx_lv2_channel_input_data_alloc ();
Allocate
Since:
ags_fx_lv2_channel_input_data_free ()
void ags_fx_lv2_channel_input_data_free (AgsFxLv2ChannelInputData *input_data
);
Free input_data
.
Since:
ags_fx_lv2_channel_load_plugin ()
void ags_fx_lv2_channel_load_plugin (AgsFxLv2Channel *fx_lv2_channel
);
Load plugin of fx_lv2_channel
.
Since:
ags_fx_lv2_channel_load_port ()
void ags_fx_lv2_channel_load_port (AgsFxLv2Channel *fx_lv2_channel
);
Load port of fx_lv2_channel
.
Since:
ags_fx_lv2_channel_new ()
AgsFxLv2Channel *
ags_fx_lv2_channel_new (AgsChannel *channel
);
Create a new instance of AgsFxLv2Channel
Since: