Top |
Functions
Object Hierarchy
GObject ╰── AgsRecall ╰── AgsRecallChannel ╰── AgsFxNotationChannel ╰── AgsFxVst3Channel
Functions
AGS_FX_VST3_CHANNEL_INPUT_DATA()
#define AGS_FX_VST3_CHANNEL_INPUT_DATA(ptr) ((AgsFxVst3ChannelInputData *)(ptr))
AGS_FX_VST3_CHANNEL_INPUT_DATA_GET_STRCT_MUTEX()
#define AGS_FX_VST3_CHANNEL_INPUT_DATA_GET_STRCT_MUTEX(ptr) (&(((AgsFxVst3ChannelInputData *)(ptr))->strct_mutex))
ags_fx_vst3_channel_input_data_alloc ()
AgsFxVst3ChannelInputData * ags_fx_vst3_channel_input_data_alloc ();
Allocate
Since:
ags_fx_vst3_channel_input_data_free ()
void ags_fx_vst3_channel_input_data_free (AgsFxVst3ChannelInputData *input_data
);
Free input_data
.
Since:
ags_fx_vst3_channel_load_plugin ()
void ags_fx_vst3_channel_load_plugin (AgsFxVst3Channel *fx_vst3_channel
);
Load plugin of fx_vst3_channel
.
Since:
ags_fx_vst3_channel_load_port ()
void ags_fx_vst3_channel_load_port (AgsFxVst3Channel *fx_vst3_channel
);
Load port of fx_vst3_channel
.
Since:
ags_fx_vst3_channel_new ()
AgsFxVst3Channel *
ags_fx_vst3_channel_new (AgsChannel *channel
);
Create a new instance of AgsFxVst3Channel
Since: