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Object Hierarchy
GObject ╰── AgsRecall ╰── AgsRecallAudio ├──AgsCaptureWaveAudio ├──AgsCopyPatternAudio ├──AgsCountBeatsAudio ├──AgsDelayAudio ├── AgsFxAnalyseAudio ├── AgsFxBufferAudio ├── AgsFxNotationAudio ├── AgsFxEnvelopeAudio ├── AgsFxEq10Audio ├── AgsFxLadspaAudio ├── AgsFxLfoAudio ├── AgsFxPatternAudio ├── AgsFxPeakAudio ├── AgsFxPlaybackAudio ├── AgsFxTwoPassAliaseAudio ├── AgsFxVolumeAudio ├──AgsMuteAudio ├──AgsPlayAudio ├──AgsPlayDssiAudio ├──AgsPlayLv2Audio ├──AgsPlayNotationAudio ├──AgsPlayWaveAudio ├──AgsRecordMidiAudio ├──AgsRouteDssiAudio ╰──AgsRouteLv2Audio
Functions
ags_recall_audio_get_audio ()
AgsAudio *
ags_recall_audio_get_audio (AgsRecallAudio *recall_audio
);
Get audio.
Since:
ags_recall_audio_set_audio ()
void ags_recall_audio_set_audio (AgsRecallAudio *recall_audio
,AgsAudio *audio
);
Set audio.
Since:
ags_recall_audio_new ()
AgsRecallAudio *
ags_recall_audio_new (AgsAudio *audio
);
Creates an AgsRecallAudio.
Since:
Property Details
The “audio”
property
“audio” AgsAudio *
The assigned audio.
Owner: AgsRecallAudio
Flags: Read / Write
Since: