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Object Hierarchy
GObject ╰── AgsRecall ╰── AgsRecallAudioRun ├──AgsCaptureWaveAudioRun ├──AgsCopyPatternAudioRun ├──AgsCountBeatsAudioRun ├──AgsDelayAudioRun ├── AgsFxAnalyseAudioProcessor ├── AgsFxBufferAudioProcessor ├── AgsFxNotationAudioProcessor ├── AgsFxEnvelopeAudioProcessor ├── AgsFxEq10AudioProcessor ├── AgsFxLadspaAudioProcessor ├── AgsFxLfoAudioProcessor ├── AgsFxPatternAudioProcessor ├── AgsFxPeakAudioProcessor ├── AgsFxPlaybackAudioProcessor ├── AgsFxTwoPassAliaseAudioProcessor ├── AgsFxVolumeAudioProcessor ├──AgsMuteAudioRun ├──AgsPlayDssiAudioRun ├──AgsPlayLv2AudioRun ├──AgsPlayNotationAudioRun ├──AgsPlayWaveAudioRun ├──AgsRecordMidiAudioRun ├──AgsRouteDssiAudioRun ╰──AgsRouteLv2AudioRun
Functions
ags_recall_audio_run_get_audio ()
AgsAudio *
ags_recall_audio_run_get_audio (AgsRecallAudioRun *recall_audio_run
);
Get audio.
Since:
ags_recall_audio_run_set_audio ()
void ags_recall_audio_run_set_audio (AgsRecallAudioRun *recall_audio_run
,AgsAudio *audio
);
Set audio.
Since:
ags_recall_audio_run_get_recall_audio ()
AgsRecallAudio *
ags_recall_audio_run_get_recall_audio (AgsRecallAudioRun *recall_audio_run
);
Get recall audio.
Since:
ags_recall_audio_run_set_recall_audio ()
void ags_recall_audio_run_set_recall_audio (AgsRecallAudioRun *recall_audio_run
,AgsRecallAudio *recall_audio
);
Set recall audio.
Since:
ags_recall_audio_run_new ()
AgsRecallAudioRun * ags_recall_audio_run_new ();
Creates an AgsRecallAudioRun.
Since:
Property Details
The “audio”
property
“audio” AgsAudio *
The assigned audio.
Owner: AgsRecallAudioRun
Flags: Read / Write
Since:
The “recall-audio”
property
“recall-audio” AgsRecallAudio *
The recall audio belonging to.
Owner: AgsRecallAudioRun
Flags: Read / Write
Since: