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Functions
AgsAudio * | ags_recall_audio_get_audio () |
|
ags_recall_audio_set_audio () |
AgsRecallAudio * | ags_recall_audio_new () |
#define | AGS_IS_RECALL_AUDIO() |
#define | AGS_IS_RECALL_AUDIO_CLASS() |
#define | AGS_RECALL_AUDIO() |
#define | AGS_RECALL_AUDIO_CLASS() |
#define | AGS_RECALL_AUDIO_GET_CLASS() |
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ags_recall_audio_get_type () |
Object Hierarchy
GObject ╰── AgsRecall ╰── AgsRecallAudio ├── AgsFxAnalyseAudio ├── AgsFxBufferAudio ├── AgsFxNotationAudio ├── AgsFxEnvelopeAudio ├── AgsFxEq10Audio ├── AgsFxHighPassAudio ├── AgsFxLadspaAudio ├── AgsFxLfoAudio ├── AgsFxLowPassAudio ├── AgsFxPatternAudio ├── AgsFxPeakAudio ├── AgsFxPlaybackAudio ├── AgsFxTwoPassAliaseAudio ╰── AgsFxVolumeAudio
Functions
ags_recall_audio_get_audio ()
AgsAudio *
ags_recall_audio_get_audio (AgsRecallAudio *recall_audio
);
Get audio.
Since:
ags_recall_audio_set_audio ()
void ags_recall_audio_set_audio (AgsRecallAudio *recall_audio
,AgsAudio *audio
);
Set audio.
Since:
ags_recall_audio_new ()
AgsRecallAudio *
ags_recall_audio_new (AgsAudio *audio
);
Creates an AgsRecallAudio.
Since:
AGS_IS_RECALL_AUDIO()
#define AGS_IS_RECALL_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_RECALL_AUDIO))
AGS_IS_RECALL_AUDIO_CLASS()
#define AGS_IS_RECALL_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_RECALL_AUDIO))
AGS_RECALL_AUDIO()
#define AGS_RECALL_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_RECALL_AUDIO, AgsRecallAudio))
AGS_RECALL_AUDIO_CLASS()
#define AGS_RECALL_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_RECALL_AUDIO, AgsRecallAudioClass))
AGS_RECALL_AUDIO_GET_CLASS()
#define AGS_RECALL_AUDIO_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_RECALL_AUDIO, AgsRecallAudioClass))
Property Details
The “audio”
property
“audio” AgsAudio *
The assigned audio.
Owner: AgsRecallAudio
Flags: Read / Write
Since: