AgsSetAudioChannels
AgsSetAudioChannels — resizes audio channels 
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Stability Level
Stable, unless otherwise indicated
 
Object Hierarchy
    GObject
    ╰── AgsTask
        ╰── AgsSetAudioChannels
 
Includes
#include <ags/audio/task/ags_set_audio_channels.h>
 
Functions
AGS_IS_SET_AUDIO_CHANNELS()
#define AGS_IS_SET_AUDIO_CHANNELS(obj)             (G_TYPE_CHECK_INSTANCE_TYPE((obj), AGS_TYPE_SET_AUDIO_CHANNELS))
 
AGS_IS_SET_AUDIO_CHANNELS_CLASS()
#define AGS_IS_SET_AUDIO_CHANNELS_CLASS(class)     (G_TYPE_CHECK_CLASS_TYPE((class), AGS_TYPE_SET_AUDIO_CHANNELS))
 
AGS_SET_AUDIO_CHANNELS()
#define AGS_SET_AUDIO_CHANNELS(obj)                (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_SET_AUDIO_CHANNELS, AgsSetAudioChannels))
 
AGS_SET_AUDIO_CHANNELS_CLASS()
#define AGS_SET_AUDIO_CHANNELS_CLASS(class)        (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_SET_AUDIO_CHANNELS, AgsSetAudioChannelsClass))
 
AGS_SET_AUDIO_CHANNELS_GET_CLASS()
#define AGS_SET_AUDIO_CHANNELS_GET_CLASS(obj)      (G_TYPE_INSTANCE_GET_CLASS((obj), AGS_TYPE_SET_AUDIO_CHANNELS, AgsSetAudioChannelsClass))
 
ags_set_audio_channels_get_type ()
GType
ags_set_audio_channels_get_type ();
 
 
Types and Values
AGS_TYPE_SET_AUDIO_CHANNELS
#define AGS_TYPE_SET_AUDIO_CHANNELS                (ags_set_audio_channels_get_type())
 
struct AgsSetAudioChannels
struct AgsSetAudioChannels;
 
struct AgsSetAudioChannelsClass
struct AgsSetAudioChannelsClass {
  AgsTaskClass task;
};
 
 
Property Details
The “audio-channels” property
  “audio-channels”           guint
The count of audio channels to apply to soundcard.
Owner: AgsSetAudioChannels
Flags: Read / Write
Default value: 0
Since: 3.0.0
 
The “soundcard” property
  “soundcard”                GObject *
The assigned AgsSoundcard instance.
Owner: AgsSetAudioChannels
Flags: Read / Write
Since: 3.0.0