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AgsAddAudioSignal

AgsAddAudioSignal — add audio signal object to recycling

Properties

AgsAudioSignal * audio-signal Read / Write
guint audio-signal-flags Read / Write
AgsRecallID * recall-id Read / Write
AgsRecycling * recycling Read / Write
GObject * soundcard Read / Write

Types and Values

Object Hierarchy

    GObject
    ╰── AgsTask
        ╰── AgsAddAudioSignal

Includes

#include <ags/audio/task/ags_add_audio_signal.h>

Description

The AgsAddAudioSignal task adds AgsAudioSignal to AgsRecycling.

Functions

ags_add_audio_signal_new ()

AgsAddAudioSignal *
ags_add_audio_signal_new (AgsRecycling *recycling,
                          AgsAudioSignal *audio_signal,
                          GObject *soundcard,
                          AgsRecallID *recall_id,
                          guint audio_signal_flags);

Creates an AgsAddAudioSignal.

Parameters

recycling

the AgsRecycling

 

audio_signal

the AgsAudioSignal to add

 

soundcard

the GObject defaulting to

 

recall_id

the AgsRecallID, may be NULL if AGS_AUDIO_SIGNAL_TEMPLATE set

 

audio_signal_flags

the flags to set

 

Returns

an new AgsAddAudioSignal.

Since: 3.0.0


AGS_ADD_AUDIO_SIGNAL()

#define AGS_ADD_AUDIO_SIGNAL(obj)                (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_ADD_AUDIO_SIGNAL, AgsAddAudioSignal))

AGS_ADD_AUDIO_SIGNAL_CLASS()

#define AGS_ADD_AUDIO_SIGNAL_CLASS(class)        (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_ADD_AUDIO_SIGNAL, AgsAddAudioSignalClass))

AGS_ADD_AUDIO_SIGNAL_GET_CLASS()

#define AGS_ADD_AUDIO_SIGNAL_GET_CLASS(obj)      (G_TYPE_INSTANCE_GET_CLASS((obj), AGS_TYPE_ADD_AUDIO_SIGNAL, AgsAddAudioSignalClass))

AGS_IS_ADD_AUDIO_SIGNAL()

#define AGS_IS_ADD_AUDIO_SIGNAL(obj)             (G_TYPE_CHECK_INSTANCE_TYPE((obj), AGS_TYPE_ADD_AUDIO_SIGNAL))

ags_add_audio_signal_get_type ()

GType
ags_add_audio_signal_get_type ();

Types and Values

AGS_TYPE_ADD_AUDIO_SIGNAL

#define AGS_TYPE_ADD_AUDIO_SIGNAL                (ags_add_audio_signal_get_type())

struct AgsAddAudioSignal

struct AgsAddAudioSignal;

struct AgsAddAudioSignalClass

struct AgsAddAudioSignalClass {
  AgsTaskClass task;
};

Property Details

The “audio-signal” property

  “audio-signal”             AgsAudioSignal *

The assigned AgsAudioSignal

Owner: AgsAddAudioSignal

Flags: Read / Write

Since: 3.0.0


The “audio-signal-flags” property

  “audio-signal-flags”       guint

The audio signal's flags.

Owner: AgsAddAudioSignal

Flags: Read / Write

Default value: 0

Since: 3.0.0


The “recall-id” property

  “recall-id”                AgsRecallID *

The assigned AgsRecallID

Owner: AgsAddAudioSignal

Flags: Read / Write

Since: 3.0.0


The “recycling” property

  “recycling”                AgsRecycling *

The assigned AgsRecycling

Owner: AgsAddAudioSignal

Flags: Read / Write

Since: 3.0.0


The “soundcard” property

  “soundcard”                GObject *

The assigned AgsSoundcard

Owner: AgsAddAudioSignal

Flags: Read / Write

Since: 3.0.0