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Functions
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ags_play_dssi_audio_load () |
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ags_play_dssi_audio_load_ports () |
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ags_play_dssi_audio_load_conversion () |
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ags_play_dssi_audio_find () |
| AgsPlayDssiAudio * | ags_play_dssi_audio_new () |
| #define | AGS_IS_PLAY_DSSI_AUDIO() |
| #define | AGS_IS_PLAY_DSSI_AUDIO_CLASS() |
| #define | AGS_PLAY_DSSI_AUDIO() |
| #define | AGS_PLAY_DSSI_AUDIO_CLASS() |
| #define | AGS_PLAY_DSSI_AUDIO_GET_CLASS() |
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ags_play_dssi_audio_get_type () |
Properties
| bank | Read / Write | |
| input-lines | Read / Write | |
| output-lines | Read / Write | |
| AgsDssiPlugin * | plugin | Read / Write |
| program | Read / Write |
Types and Values
| #define | AGS_TYPE_PLAY_DSSI_AUDIO |
| struct | AgsPlayDssiAudio |
| struct | AgsPlayDssiAudioClass |
Functions
ags_play_dssi_audio_load ()
void ags_play_dssi_audio_load (AgsPlayDssiAudio *play_dssi_audio);
Set up DSSI handle.
Since:
ags_play_dssi_audio_load_ports ()
GList * ags_play_dssi_audio_load_ports (AgsPlayDssiAudio *play_dssi_audio);
Set up DSSI ports.
Since:
ags_play_dssi_audio_load_conversion ()
void ags_play_dssi_audio_load_conversion (AgsPlayDssiAudio *play_dssi_audio,,GObject *port);GObject *plugin_port
Loads conversion object by using plugin_port
and sets in on port
.
Since:
ags_play_dssi_audio_find ()
GList * ags_play_dssi_audio_find (,GList *recall,gchar *filename);gchar *effect
Find DSSI recall.
Parameters
recall |
the |
[element-type AgsAudio.Recall][transfer none] |
filename |
plugin's filename |
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effect |
plugin's effect |
Since:
ags_play_dssi_audio_new ()
AgsPlayDssiAudio *
ags_play_dssi_audio_new (AgsAudio *audio);
Create a new instance of AgsPlayDssiAudio
Since:
AGS_IS_PLAY_DSSI_AUDIO()
#define AGS_IS_PLAY_DSSI_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_PLAY_DSSI_AUDIO))
AGS_IS_PLAY_DSSI_AUDIO_CLASS()
#define AGS_IS_PLAY_DSSI_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_PLAY_DSSI_AUDIO))
AGS_PLAY_DSSI_AUDIO()
#define AGS_PLAY_DSSI_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_PLAY_DSSI_AUDIO, AgsPlayDssiAudio))
AGS_PLAY_DSSI_AUDIO_CLASS()
#define AGS_PLAY_DSSI_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_PLAY_DSSI_AUDIO, AgsPlayDssiAudio))
AGS_PLAY_DSSI_AUDIO_GET_CLASS()
#define AGS_PLAY_DSSI_AUDIO_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_PLAY_DSSI_AUDIO, AgsPlayDssiAudioClass))
Property Details
The “bank” property
“bank”guint
The selected bank.
Owner: AgsPlayDssiAudio
Flags: Read / Write
Default value: 0
The “input-lines” property
“input-lines”gulong
The effect's input lines count.
Owner: AgsPlayDssiAudio
Flags: Read / Write
Allowed values: <= 65535
Since:
The “output-lines” property
“output-lines”gulong
The effect's output lines count.
Owner: AgsPlayDssiAudio
Flags: Read / Write
Allowed values: <= 65535
Since:
The “plugin” property
“plugin” AgsDssiPlugin *
The plugin's plugin object.
Owner: AgsPlayDssiAudio
Flags: Read / Write
Since: